stanford-cs248 / Cardinal3DLinks
Stanford CS248A (Assignments 2 and 3)
☆25Updated 11 months ago
Alternatives and similar repositories for Cardinal3D
Users that are interested in Cardinal3D are comparing it to the libraries listed below
Sorting:
- ☆83Updated last year
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆141Updated 3 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆109Updated 2 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆87Updated 3 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆131Updated 3 years ago
- A repository with a variety of meshes with minimal licensing requirements.☆245Updated last year
- ☆130Updated 7 months ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆38Updated 5 years ago
- Implementation of Monte Carlo Geometry Processing☆23Updated 5 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆57Updated 3 years ago
- Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2…☆109Updated 3 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆58Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- By a programmer for programmers☆220Updated 2 years ago
- Stanford CS248 Assignment 3: Real-time Shading☆10Updated 2 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆147Updated last year
- TinyMesh is a light-weight mesh processing library in C/C++.☆99Updated 2 years ago
- GPU-accelerated triangle mesh processing☆289Updated this week
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆32Updated 2 years ago
- ☆28Updated last year
- Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"☆18Updated 2 years ago
- ☆26Updated 4 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated last month
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆175Updated 2 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Updated 4 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 5 months ago
- An example that complies and runs the fast winding number for soups☆82Updated 7 years ago
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆272Updated 3 years ago
- Surface Simplification using Intrinsic Error Metrics☆76Updated 2 years ago
- Computer Graphics Course☆55Updated 6 years ago