justinmeiners / spherical-harmonicsLinks
Spherical Harmonics expository paper (undergrad) and implementation.
☆15Updated 5 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below
Sorting:
- ☆62Updated 10 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- realize XPBD with rust and render in Unity☆34Updated 3 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- ☆51Updated 6 years ago
- ☆41Updated 9 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Simulation of inextensible Hair and Fur☆15Updated 7 years ago
- ☆109Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- My (deprecated) personal C++ codebase.☆12Updated 6 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Source code for the Simplygon API examples☆50Updated last month
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 3 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆69Updated 2 years ago
- ☆37Updated 6 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- ☆11Updated 2 years ago
- ☆29Updated 8 years ago
- It's a GPU-based real time cloth simulator and interactive.☆97Updated 4 years ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆56Updated 6 years ago
- Global Illumination using Spherical Harmonics☆79Updated 4 years ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆23Updated 4 years ago
- A RTX renderer☆40Updated 5 years ago
- 图形学随笔☆47Updated 2 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆13Updated 5 years ago