sp4cerat / Voxel-Terrain-Raycasting-with-SSDMLinks
Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping
☆25Updated 9 years ago
Alternatives and similar repositories for Voxel-Terrain-Raycasting-with-SSDM
Users that are interested in Voxel-Terrain-Raycasting-with-SSDM are comparing it to the libraries listed below
Sorting:
- OpenGL Voxel Splatting☆20Updated 9 years ago
- Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object☆20Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 9 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- ☆32Updated 3 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 3 weeks ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆47Updated 9 months ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Vino's Tool Box☆16Updated 8 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 9 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆37Updated 10 years ago
- #include <engine>☆40Updated 6 years ago