sp4cerat / Voxel-Raycasting-using-True-ImpostorsView external linksLinks
Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
☆20Aug 5, 2015Updated 10 years ago
Alternatives and similar repositories for Voxel-Raycasting-using-True-Impostors
Users that are interested in Voxel-Raycasting-using-True-Impostors are comparing it to the libraries listed below
Sorting:
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Aug 5, 2015Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Aug 5, 2015Updated 10 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Aug 5, 2015Updated 10 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Sep 27, 2015Updated 10 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 8 years ago
- Platform abstraction and utility library☆19Jun 21, 2025Updated 7 months ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆16Apr 3, 2021Updated 4 years ago
- Public software renderer being developed for fun by the King's Crook community.☆19May 31, 2024Updated last year
- Yet Another Tilemap and Super Scaler Demo for the Sega 32X☆22Feb 17, 2023Updated 2 years ago
- Fork of SSVDAGs: Symmetry-aware Sparse Voxel DAGs - CRS4☆24Dec 7, 2023Updated 2 years ago
- Rendering library for 2D/3D graphics☆25Dec 26, 2025Updated last month
- A high performance C++ playground library☆48May 9, 2016Updated 9 years ago
- Given a heightmap, generate a "contoured" terrain mesh☆26Nov 4, 2015Updated 10 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 10 years ago
- My C libraries☆26Sep 1, 2025Updated 5 months ago
- The 3D engine from the book "Amiga Real-Time 3D Graphics"☆23Dec 31, 2018Updated 7 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Aug 18, 2016Updated 9 years ago
- A small voxel ray tracer☆21Nov 24, 2018Updated 7 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Aug 25, 2025Updated 5 months ago
- Lokalizace hry Star Citizen☆13Jan 31, 2026Updated 2 weeks ago
- The raycasting engine from the book "Gardens of Imagination"☆24Apr 7, 2024Updated last year
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- A light-weight C++ profiling library☆31Jul 9, 2014Updated 11 years ago
- Something called geometry☆34Sep 7, 2025Updated 5 months ago
- Math vector library☆39Dec 26, 2025Updated last month
- Sparse Voxel Octree implementation☆31May 23, 2016Updated 9 years ago
- virglrenderer fork allowing remote display targets in vtest☆11May 4, 2021Updated 4 years ago
- A simple game engine written in C++☆40Dec 30, 2016Updated 9 years ago
- Code Snippets, Libraries and Example projects created with DigiPen's Zero Engine.☆12Mar 10, 2018Updated 7 years ago
- A cross-platform immediate mode user-interface library. Public domain.☆34Sep 2, 2017Updated 8 years ago
- Wavelet video codec in less than 5000 lines of C. Comparable to MPEG-1/MPEG-2 in terms of efficiency and quality.☆33Oct 4, 2024Updated last year
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 9 years ago
- It all started with the big bang☆32Jan 7, 2018Updated 8 years ago