sp4cerat / Voxel-Raycasting-using-True-ImpostorsLinks
Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
☆20Updated 9 years ago
Alternatives and similar repositories for Voxel-Raycasting-using-True-Impostors
Users that are interested in Voxel-Raycasting-using-True-Impostors are comparing it to the libraries listed below
Sorting:
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated last week
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Updated last year
- A small realtime software rendering library☆16Updated 5 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 11 years ago
- ☆32Updated 3 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆111Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- ☆18Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Vulkan Renderer☆31Updated last year