Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
☆20Aug 5, 2015Updated 10 years ago
Alternatives and similar repositories for Voxel-Raycasting-using-True-Impostors
Users that are interested in Voxel-Raycasting-using-True-Impostors are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Aug 5, 2015Updated 10 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆41Aug 4, 2015Updated 10 years ago
- OpenGL Voxel Splatting☆20Aug 5, 2015Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Aug 5, 2015Updated 10 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Aug 6, 2015Updated 10 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Aug 5, 2015Updated 10 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Sep 27, 2015Updated 10 years ago
- Rendering library for 2D/3D graphics☆25Dec 26, 2025Updated 3 months ago
- Voxel Editor and Game in One☆46Nov 8, 2019Updated 6 years ago
- A small voxel ray tracer☆20Nov 24, 2018Updated 7 years ago
- An unique voxel engine, very charmy, expandable, and easy-to-use.☆13Aug 17, 2020Updated 5 years ago
- Platform abstraction and utility library☆19Mar 27, 2026Updated 3 weeks ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and chall…☆18Jul 29, 2015Updated 10 years ago
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- Given a heightmap, generate a "contoured" terrain mesh☆26Nov 4, 2015Updated 10 years ago
- Flashback DPoly cutscene player (HTML5)☆13Mar 12, 2020Updated 6 years ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- Public software renderer being developed for fun by the King's Crook community.☆20May 31, 2024Updated last year
- Software-based rasterization library☆11Jan 30, 2023Updated 3 years ago
- C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment)☆14Sep 29, 2017Updated 8 years ago
- Making Ken Silverman's "Voxlap" voxel graphics engine run on any platform with SDL.☆110Dec 23, 2015Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A framework for Game Maker 2.0 with many useful functions and objects☆11Jan 19, 2023Updated 3 years ago
- A simple Dungeon Demo for Godot Engine.☆17Dec 20, 2016Updated 9 years ago
- 2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support☆18May 25, 2019Updated 6 years ago
- An out-of-core volumetric rendering application.☆96Nov 10, 2023Updated 2 years ago
- Single header CPU voxel renderer☆11Jul 3, 2024Updated last year
- A small 3D game engine geared towards developing retro games.☆14Oct 8, 2024Updated last year
- A collection of procedural generation tools in a desktop application.☆32Jun 27, 2016Updated 9 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Aug 18, 2016Updated 9 years ago
- A multi-volume ray casting within VTK☆18Apr 28, 2014Updated 11 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A game engine for Interplay's 1989/1990 DragonWars game☆17Updated this week
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Mar 15, 2026Updated last month
- A pseudo random number generator library written against the SYCL API.☆11Jun 11, 2019Updated 6 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Aug 25, 2025Updated 7 months ago
- All public scripts by Nelderson for RPGMaker MV☆14Apr 27, 2017Updated 8 years ago
- Single header fixed point software renderer☆15Apr 7, 2025Updated last year
- project 3D point into 2D window space☆10May 14, 2015Updated 10 years ago