sunwaylive / quality-driven-poisson-guided-autoscanningLinks
Virtual Autonomous Scanner For Siggraph
☆39Updated 10 years ago
Alternatives and similar repositories for quality-driven-poisson-guided-autoscanning
Users that are interested in quality-driven-poisson-guided-autoscanning are comparing it to the libraries listed below
Sorting:
- code of the paper "High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF"☆75Updated last year
- An implementation of the Paper SDF-2-SDF: Highly Accurate 3D Object Reconstruction☆21Updated 7 years ago
- Code for CVPR 2017 paper --- Distinguishing the Indistinguishable: Exploring Structural Ambiguities via Geodesic Context.☆26Updated 6 years ago
- HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-Fly Implicits☆84Updated last year
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆45Updated last year
- KillingFusion Implementation☆74Updated 2 years ago
- Deformation graph code for Embedded deformation☆98Updated 8 years ago
- InstanceFusion: Real-time Instance-level 3D Reconstruction of Indoor Scenes using a Single RGBD Camera☆36Updated 4 years ago
- [ICRA 2018] An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial Hashing☆28Updated 6 years ago
- Spherical Structure-from-Motion in C++☆20Updated last week
- This is official repository for Project for Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing.☆42Updated 3 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆47Updated 3 years ago
- A cuda implementation of GPU Poisson Reconstruction.(Data-Parallel Octrees based)☆41Updated 11 months ago
- A fast and robust total curvature estimation method, for both triangle meshes and point clouds.☆34Updated 8 months ago
- Code for RGBD reconstruction. Modified from the code from http://redwood-data.org/indoor/pipeline.html☆22Updated 8 years ago
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆29Updated 9 years ago
- [CVPR 2021] NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning☆71Updated 3 years ago
- Shape-from-Silhouette with texture-based mesh object refinement☆30Updated 9 years ago
- Code accompanying the paper "From Planes to Corners: Multi-Purpose Primitive Detection in Unorganized 3D Point Clouds" by C. Sommer, Y. S…☆87Updated 4 years ago
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆73Updated 3 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 3 years ago
- Manhattan-world Urban Reconstruction from Point Clouds☆84Updated last year
- The code of Parallel Structure, which is used to reconstruct mesh from 3D Point Cloud.☆68Updated 3 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 8 years ago
- Code for SIGGRAPH 2011 paper GlobFit: Consistently Fitting Primitives by Discovering Global Relations☆36Updated 7 years ago
- A Survey of Non-Rigid 3D Registration (https://arxiv.org/pdf/2203.07858)☆17Updated 3 years ago
- ☆49Updated 3 years ago
- Photometric Bundle Adjustment for Dense Multi-View Stereo☆22Updated 4 years ago
- ☆19Updated 11 years ago
- A modern C++/CUDA implementation of state-of-the-art Multi-View Stereo (MVS) algorithms, open to community contributions.☆18Updated 3 years ago