Hardware accelerated voxel ray marching
☆40Oct 26, 2020Updated 5 years ago
Alternatives and similar repositories for voxel-raycaster
Users that are interested in voxel-raycaster are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆26Aug 5, 2015Updated 10 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Mar 15, 2026Updated last month
- PWTECH (Point-Cloud World Render Technology)☆24Jul 30, 2019Updated 6 years ago
- JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.c…☆16Oct 19, 2015Updated 10 years ago
- ☆31Apr 24, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Basic, fully ray traced realtime voxel rendering engine using OpenGL shaders☆12Jun 24, 2019Updated 6 years ago
- WebGL☆15Aug 4, 2016Updated 9 years ago
- GLSL test Ray Tracing openframeworks☆10Dec 11, 2014Updated 11 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Apr 22, 2023Updated 3 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- A Wolf3D-like raycaster using OpenGL shaders☆11Dec 10, 2023Updated 2 years ago
- API to write Chunk Stories mods, implemented by chunkstories☆18Jun 25, 2023Updated 2 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Mar 14, 2017Updated 9 years ago
- CLI shader debugger / testbed for SPIRV-VM☆17Apr 26, 2020Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Voxel Editor and Game in One☆46Nov 8, 2019Updated 6 years ago
- Voxel engine☆16Mar 9, 2025Updated last year
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- 3D game using raycasting☆13Jan 15, 2022Updated 4 years ago
- Complete source for my experimental voxel engine☆118Oct 9, 2017Updated 8 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18May 1, 2024Updated 2 years ago
- A procedural skybox shader for Daggerfall Unity☆14May 19, 2025Updated 11 months ago
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Aug 10, 2018Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- 2D/3D noise DSL for generating voxel worlds.☆16Jul 22, 2015Updated 10 years ago
- Interactive erosion in Unity☆16Feb 8, 2023Updated 3 years ago
- OpenGL-based voxel renderer☆65Dec 24, 2015Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- RC BASIC Programming Language☆12Oct 25, 2018Updated 7 years ago
- Raycaster (C++)☆23Jun 28, 2025Updated 10 months ago
- This plugin implements some useful base widgets and a simple menu manager to create game user interfaces in Unreal Engine 4☆19Jan 16, 2017Updated 9 years ago
- Real time sparse voxel octree renderer☆43Aug 22, 2023Updated 2 years ago
- BSP map viewer for idtech3-based games☆16Jul 28, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A C++ implementation of "A Fast Voxel Traversal Algorithm for Ray Tracing" (John Amanatides, Andrew Woo). Works with any ray direction. M…☆20May 1, 2020Updated 6 years ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Feb 23, 2017Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Aug 5, 2015Updated 10 years ago
- A 3D Voxel Sandbox written in C☆24Dec 13, 2017Updated 8 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Oct 30, 2024Updated last year
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 11 years ago
- Infinite world using MDC☆23Oct 17, 2016Updated 9 years ago