MitchellHansen / voxel-raycasterLinks
Hardware accelerated voxel ray marching
☆39Updated 4 years ago
Alternatives and similar repositories for voxel-raycaster
Users that are interested in voxel-raycaster are comparing it to the libraries listed below
Sorting:
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 6 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- ☆17Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 3 months ago
- An experimental non-gpu 3d voxel engine.☆46Updated 4 years ago
- Small C++ game engine with Lua scripting☆43Updated 4 months ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆40Updated 7 years ago
- ☆61Updated last year
- A fragment-shader skydome implementation☆47Updated 5 years ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆66Updated 4 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last week
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago