YANG-H / Teddy
A Sketching Interface for 3D Freeform Design
☆18Updated 10 years ago
Alternatives and similar repositories for Teddy:
Users that are interested in Teddy are comparing it to the libraries listed below
- ☆53Updated 4 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆70Updated 9 months ago
- A python implementation of the As-Rigid-As-Possible paper by Ogla Sorkine and Marc Alexa.☆46Updated 5 years ago
- ☆51Updated 2 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 4 years ago
- ☆13Updated 11 months ago
- Code for the paper "Developable Approximation via Gauss Image Thinning"☆12Updated 3 years ago
- code for paper "Continuous and Orientation-preserving Correspondence via Functional Maps"☆34Updated 4 years ago
- Surface Simplification using Intrinsic Error Metrics☆65Updated last year
- Deformation assignment for Geometry Processing course☆151Updated 2 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆80Updated 2 years ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- Code for DeepCurrents: Learning Implicit Representations of Shapes with Boundaries☆52Updated 3 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- ☆50Updated 3 years ago
- implementation of the paper: Mesh Editing with Poisson-Based Gradient Field Manipulation☆50Updated 2 years ago
- A Matlab implementation of the paper "Accelerated Quadratic Proxy for Geometric Optimization"☆17Updated 4 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 5 months ago
- An application that allows users to deform meshes in a smooth and realistic way in real-time.☆51Updated 5 years ago
- ☆22Updated 2 months ago
- UGU: Unclearness Geometry Utility☆40Updated 2 weeks ago
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆65Updated last year
- Project for CSE528☆29Updated 2 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆49Updated last year
- An example that complies and runs the fast winding number for soups☆69Updated 6 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆57Updated 4 months ago
- ☆15Updated 7 years ago
- Vacancy: A Voxel Carving implementation in C++☆66Updated 3 years ago
- Sparse Localized Deformation Components☆79Updated 6 years ago
- An implementation of our paper: Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation☆32Updated 4 years ago