simeonradivoev / PlanetarySystemLinks
A Planetary System Simulation
☆12Updated 7 years ago
Alternatives and similar repositories for PlanetarySystem
Users that are interested in PlanetarySystem are comparing it to the libraries listed below
Sorting:
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 8 months ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆11Updated 9 years ago
- Pet project to learn compute shaders.☆41Updated 5 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Open Source road mesh generator script for Unity☆36Updated 9 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆29Updated 6 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- Billboard driven space nebula that you can fly in and around☆32Updated 8 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A port of Proland to Unity☆118Updated 3 years ago
- Perlin noise on the GPU in Unity☆43Updated 3 years ago
- Unity free ocean shader with support for displacement map, bumpmap, caustics, tessellation, cubemap reflection, specular lightning and fr…☆31Updated 12 years ago
- Collection of small prototype/code exploration projects☆33Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Simple lego game made along with simple Unity inspired game engine.☆18Updated 8 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Example demonstrating how to print messages from a native plugin.☆16Updated 6 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- Interactive erosion in Unity☆180Updated 5 years ago
- Time Rewind Mechanic Demo☆11Updated 9 years ago
- ☆14Updated 7 years ago
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆43Updated 8 years ago
- ☆12Updated 10 years ago
- A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.☆55Updated 2 years ago