Shmaug / Planetary-TerrainLinks
SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space
☆10Updated 8 years ago
Alternatives and similar repositories for Planetary-Terrain
Users that are interested in Planetary-Terrain are comparing it to the libraries listed below
Sorting:
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 3 years ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆21Updated last year
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- Fast implementation of Naive SurfaceNets in Unity☆43Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- Modular vehicles effected by realistic physics☆38Updated 3 years ago
- Powerful open source developer console for Unity 3D game engine.☆43Updated 4 years ago
- Simple separating axis implementation in Unity☆33Updated 7 years ago
- An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering☆22Updated last year
- Occlusion culling for Unity☆37Updated 5 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆26Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 4 years ago
- Lightless is a puzzle - adventure game created in Unity using ECS for RIT GDD Capstone'19☆13Updated 6 years ago
- RayTracer with URP☆19Updated 4 years ago
- A voxel game prototype made with Unity☆49Updated 6 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- GPU voxel mesh generation and drawing in Unity HDRP☆45Updated 2 years ago
- PathFinding On Gpu, It contains flow pathfinding. this purpose is to Study About Compute Shader.☆24Updated 4 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆29Updated 9 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Voxel engine made in C# for Unity☆46Updated 5 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Hobby Project☆21Updated last year
- Unity QuadSphere with Level of Detail subdivision☆102Updated 2 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago