Shmaug / Planetary-Terrain
SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space
☆10Updated 8 years ago
Alternatives and similar repositories for Planetary-Terrain:
Users that are interested in Planetary-Terrain are comparing it to the libraries listed below
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Work in progress prototype for the Chisel Level Editor, for Unity☆10Updated 8 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 2 years ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆19Updated last year
- Occlusion culling for Unity☆37Updated 5 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆26Updated 3 years ago
- Modular vehicles effected by realistic physics☆37Updated 3 years ago
- Fast implementation of Naive SurfaceNets in Unity☆41Updated 2 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆33Updated this week
- Lightless is a puzzle - adventure game created in Unity using ECS for RIT GDD Capstone'19☆13Updated 5 years ago
- The innovative easy-to-use high performance multiplayer solution☆16Updated last month
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆18Updated 2 weeks ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- PathFinding On Gpu, It contains flow pathfinding. this purpose is to Study About Compute Shader.☆23Updated 4 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- ☆14Updated 4 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35Updated 4 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- 🧱 Minecraft-like voxel world made with Unity.☆29Updated last year
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- Unity Asset for spherical terrain with dynamic quadtree-based LOD☆38Updated last year