Shmaug / Planetary-TerrainLinks
SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space
☆10Updated 8 years ago
Alternatives and similar repositories for Planetary-Terrain
Users that are interested in Planetary-Terrain are comparing it to the libraries listed below
Sorting:
- PathFinding On Gpu, It contains flow pathfinding. this purpose is to Study About Compute Shader.☆25Updated 5 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Unity3d Planetary Terrain and Floating Origin☆67Updated 7 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆43Updated 8 years ago
- A voxel game prototype made with Unity☆51Updated 7 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 6 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- A unity (c#) script that implements a RTS Camera for real-time strategy games.☆44Updated 7 years ago
- Map generator based on Voronoi diagrams.☆54Updated 8 years ago
- A free, open-source, cross-platform 2D platformer game engine, designed to enable quick prototyping and reduce development time.☆16Updated last year
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Lightless is a puzzle - adventure game created in Unity using ECS for RIT GDD Capstone'19☆13Updated 6 years ago
- Polygon Map generation based on Red Blob Games Article☆57Updated 4 years ago
- Powder Toy Game using Unity ECS☆53Updated 7 years ago
- ☆52Updated 3 years ago
- Occlusion culling for Unity☆38Updated 5 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 5 years ago
- Recreation of Unreal's Spring Arm Component in Unity.☆51Updated 3 years ago
- Recastnavigation in C#☆35Updated 4 years ago
- Ambient Occlusion baking utility for Unity 5.0☆13Updated 9 years ago
- Unity playground for voxel world generation / rendering. Raster based =[☆57Updated 8 months ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago