Olof-AV / OceanWaterSimLinks
Ocean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.
☆11Updated 4 years ago
Alternatives and similar repositories for OceanWaterSim
Users that are interested in OceanWaterSim are comparing it to the libraries listed below
Sorting:
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆17Updated 3 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Infinite, procedurally generated island archipelago with LODs, frustum culling and erosion using compute shaders.☆13Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- A barebones example of Unity's ScriptableRendererFeature☆17Updated 5 years ago
- ☆12Updated last year
- Pet project to learn compute shaders.☆39Updated 4 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- virtual texture☆20Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习