simeonradivoev / Galaxia-EditorLinks
☆11Updated 6 years ago
Alternatives and similar repositories for Galaxia-Editor
Users that are interested in Galaxia-Editor are comparing it to the libraries listed below
Sorting:
- Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation.☆56Updated 5 years ago
- Procedural universe generation with planets and stars.☆15Updated 4 years ago
- Billboard driven space nebula that you can fly in and around☆32Updated 8 years ago
- Visualizing scalar fields using the marching cubes algorithm. Implemented using Unity3D w. the Unity Job System & Burst compiler.☆14Updated 3 years ago
- Procedural, real time, city generation prototype for Unity3D.☆61Updated 9 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆42Updated 3 years ago
- SmoothTilt is a tool that allows for quick and easy tilt effect on UI elements, cameras or 2D/3D objects.☆25Updated 4 years ago
- Voxel engine made in C# for Unity☆46Updated 5 years ago
- Assortment of commonly re-used tools and code for my Unity projects☆31Updated 8 years ago
- An attempt at a Voronoi based map generator.☆20Updated 12 years ago
- ☆49Updated 8 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 8 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- Unity3d Planetary Terrain and Floating Origin☆67Updated 7 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆13Updated 8 years ago
- Full-scale procedural planet generator in Unity☆99Updated 8 years ago
- A procedural city generator built for Unity.☆61Updated 7 months ago
- Dubit Unity Component Kit☆15Updated 5 years ago
- This is a Marching cubes smooth voxel engine in Unity☆35Updated 3 years ago
- A set of helper scripts to procedurally generate 3D meshes.☆54Updated 10 years ago
- Recastnavigation in C#☆36Updated 4 years ago
- Documentation for Rucksack☆10Updated 6 years ago
- ☆27Updated 6 years ago
- WheelCollider driven fun little vehicle like Halo's Warthog.☆34Updated 6 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆72Updated 11 years ago
- A Cellular Automata Water Simulation using Unity DOTS☆37Updated 5 years ago
- Minimal HTN AI implementation for Unity3d.☆30Updated 6 years ago
- ☆21Updated 3 years ago
- A simple raymarching postprocessing stack effect.☆15Updated 6 years ago
- Tool to migrate your UNET project to Mirror (converts scripts and components)☆20Updated 5 years ago