simeonradivoev / Galaxia-Editor
☆11Updated 5 years ago
Alternatives and similar repositories for Galaxia-Editor:
Users that are interested in Galaxia-Editor are comparing it to the libraries listed below
- Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation.☆53Updated 4 years ago
- A simple raymarching postprocessing stack effect.☆15Updated 5 years ago
- Procedural universe generation with planets and stars.☆14Updated 3 years ago
- Unity based Terrain Analyzer that filters maps by strategic regions based on custom attributes☆14Updated 7 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 9 years ago
- Texture map generation tool made in Unity☆24Updated 9 years ago
- A tool that generates custom editors in Unity☆23Updated 5 years ago
- L-System implementation in Unity3d for procedurally generated trees☆27Updated 5 years ago
- Package for implementing custom entity component inspectors.☆16Updated 3 years ago
- Billboard driven space nebula that you can fly in and around☆32Updated 7 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆32Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆41Updated 6 months ago
- Unity example -- Disable occlusion culling on specific game objects.☆12Updated 9 years ago
- A first pass at a flowfield☆28Updated 6 years ago
- ☆48Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc☆21Updated 6 years ago
- ☆10Updated 5 years ago
- A utility for creating Heatmap images in Unity.☆25Updated 11 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- A scene validator UI for unity☆27Updated 7 years ago
- Creates a grid of objects and moves them up and down via perlin noise.☆31Updated 6 years ago
- Compute shader particles in Unity☆11Updated 6 years ago
- UI Gradient Slider Bar (without scripts)☆10Updated 4 years ago
- ☆21Updated 2 years ago
- a procedurally generated universe with random galaxies, stars and planets☆30Updated 5 years ago
- Package distribution template for Unity.☆65Updated 5 years ago
- ☆14Updated 5 years ago
- This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio☆32Updated 6 years ago