spencersteers / unity-post-processing-playable
Control Unity Post-Process Effects with Timeline
☆24Updated 6 years ago
Alternatives and similar repositories for unity-post-processing-playable:
Users that are interested in unity-post-processing-playable are comparing it to the libraries listed below
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- Use the right-click context menu or shortcut to group the selected GameObjects under a new parent.☆18Updated 3 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆22Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 3 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Updated 5 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- Pooling Solution for C# and Unity3D☆19Updated 7 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 7 months ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- ☆20Updated 3 years ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago
- Generic editor for instanced properties in Unity materials.☆22Updated 6 years ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- Base Template for Unity Projects, IOC, MVC, Message Broker,Unitask, ECS-Entitas, Addressables, Tests, profiling, CI/CD/staging☆16Updated last year
- A secret recipe to extend Unity Editor.☆27Updated 3 years ago
- Unity 2D Raycast hit detection☆25Updated 4 years ago
- Combine multiple textures into one!☆30Updated 4 years ago
- Tool for adding easily lot of objects in the scene.☆46Updated 5 years ago