coposuke / UnityImposter
☆12Updated 5 years ago
Alternatives and similar repositories for UnityImposter:
Users that are interested in UnityImposter are comparing it to the libraries listed below
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆20Updated 3 years ago
- ☆17Updated 7 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- ☆12Updated 5 years ago
- ☆15Updated 5 years ago
- Keyframe Reducer in Unity☆29Updated 4 months ago
- Generic editor for instanced properties in Unity materials.☆22Updated 6 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 2 months ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- ☆15Updated 7 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆11Updated 3 years ago
- UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張☆7Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Desert sand deformation by depth capture☆21Updated 11 months ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- ☆25Updated 3 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- A vertex shader for fish animation☆27Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago