ryobg / obj2hmapLinks
Very simple convertor of Wavefront's obj files to displacement map (projected on one of the main XYZ planes)
☆16Updated last year
Alternatives and similar repositories for obj2hmap
Users that are interested in obj2hmap are comparing it to the libraries listed below
Sorting:
- Bullet rigid body data exporter for blender, saving in json format☆11Updated 6 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆151Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- 3D Signed Distance Field☆43Updated 3 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple d…☆81Updated 4 years ago
- INACTIVE - Mesh parameterization / UV unwrapping library☆30Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- ☆63Updated 6 years ago
- ☆38Updated 7 years ago
- ☆94Updated 3 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- ☆66Updated 6 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆113Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- A Python GPU renderer for Blender using the Taichi package☆112Updated 3 years ago
- Source code for the article "Quaternion Weighted Average"☆35Updated last year
- Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shen…☆136Updated last year
- found and rescued from code.google.com☆75Updated 9 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- 3D topology blending tool☆27Updated 10 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆56Updated 11 months ago
- A short implementation of blue noise sampling for triangle meshes☆39Updated 7 years ago
- Demonstration code for Marching Cubes and Dual Contouring☆307Updated 2 years ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- A C++ implementation of the fast voxel traversal algorithm.☆190Updated 3 years ago