maxjiang93 / IsoOctree
IsoOctree (Unix Port for Misha Kazhdan's original code)
☆15Updated 5 years ago
Alternatives and similar repositories for IsoOctree:
Users that are interested in IsoOctree are comparing it to the libraries listed below
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆32Updated 4 years ago
- An EWA surface splatter in WebGL☆32Updated last year
- IsoOctree code forked and wrapped as a library☆16Updated 6 months ago
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆34Updated 4 years ago
- Signed Distance Function from triangle mesh.☆92Updated 5 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆59Updated 6 years ago
- UGU: Unclearness Geometry Utility☆40Updated this week
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- Surface Reconstruction☆28Updated 5 years ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh☆46Updated 4 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated 2 months ago
- Interpolated corrected curvature measures for polygonal surfaces☆14Updated last year
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆59Updated 3 years ago
- ☆55Updated 4 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆51Updated last year
- ☆93Updated 3 years ago
- 3D topology blending tool☆26Updated 10 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆16Updated 6 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆21Updated 5 years ago
- A tool for evaluating a number of quality metrics on textured 3D models☆12Updated 4 years ago
- ☆27Updated 11 months ago
- geometry processing and shape analysis framework☆66Updated 3 months ago
- Extended Convolution Histogram of Orientations☆15Updated 3 years ago
- ☆51Updated 4 months ago
- ☆39Updated 3 years ago
- ☆32Updated last year
- Generate watertight meshes and sdf grids from degenerate, non-manifold meshes☆99Updated 2 years ago