AndreaMelle / pointBasedRendering
code for simple OpenGL point-based (surfels) rendering of point clouds.
☆19Updated 11 years ago
Alternatives and similar repositories for pointBasedRendering:
Users that are interested in pointBasedRendering are comparing it to the libraries listed below
- 3D topology blending tool☆26Updated 9 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆59Updated 3 years ago
- Fills holes in organized point clouds☆18Updated 12 years ago
- Surface Reconstruction☆28Updated 5 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 3 years ago
- Dense Point-to-Point Correspondences for Genus-Zero Surfaces☆27Updated 5 months ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆17Updated 9 years ago
- Large octree map construction and rendering with CUDA and OpenGL☆55Updated 9 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 5 months ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- Gradient domain processing for signals (and geometry) on meshes☆35Updated 2 weeks ago
- Automatic topology repair and editing of 3D models.☆37Updated last year
- Progressive 3D Modeling All the Way☆24Updated 8 years ago
- Some projects about point cloud processing.☆10Updated 10 years ago
- ☆63Updated 6 years ago
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 6 years ago
- Delaunay sculpting for 3D surface reconstruction☆11Updated 6 years ago
- Matlab implementation of the 2015 Siggraph Asia paper, "Orbifold Tutte Embeddings".☆14Updated 7 years ago
- Discrete Laplace Beltrami Operator (LBO) and related applications☆22Updated 9 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 7 years ago
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 3 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated 2 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated last year
- Calibration tool for OpenNI sensors☆21Updated 8 years ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 4 years ago
- Signed Distance Function from triangle mesh.☆92Updated 5 years ago
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆59Updated 6 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- A simple benchmark comparing various libraries for ply file i/o☆25Updated 2 months ago
- Implementation of SIGGRAPH 2019 paper: Progressive Embedding☆36Updated 3 years ago