AndreaMelle / pointBasedRenderingLinks
code for simple OpenGL point-based (surfels) rendering of point clouds.
☆21Updated 11 years ago
Alternatives and similar repositories for pointBasedRendering
Users that are interested in pointBasedRendering are comparing it to the libraries listed below
Sorting:
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- The Visualization and Computer Graphics Library (VCG) fork of☆46Updated 2 months ago
- auto UV mapping for triangular mesh☆41Updated 9 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 5 months ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆39Updated 2 months ago
- Automatic topology repair and editing of 3D models.☆35Updated 2 years ago
- ☆74Updated 10 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆68Updated 5 years ago
- Signed Distance Function from triangle mesh.☆94Updated 6 years ago
- ☆63Updated 7 years ago
- ☆96Updated 4 years ago
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- 3D topology blending tool☆26Updated 10 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 5 years ago
- Delaunay sculpting for 3D surface reconstruction☆10Updated 7 years ago
- Fills holes in organized point clouds☆18Updated 13 years ago
- Discrete Laplace Beltrami Operator (LBO) and related applications☆22Updated 9 years ago
- OpenGP☆81Updated 3 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated last month
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Updated 10 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 8 months ago
- Large octree map construction and rendering with CUDA and OpenGL☆56Updated 10 years ago
- Fitting subdivision surfaces to data☆31Updated 8 years ago
- ☆16Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated last year
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago