reunanen / cpp-marching-squares
Marching-squares algorithm ported to OpenCV (C++) from the Java implementation at http://www.tomgibara.com/computer-vision/marching-squares
☆9Updated 7 years ago
Alternatives and similar repositories for cpp-marching-squares:
Users that are interested in cpp-marching-squares are comparing it to the libraries listed below
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- Visual Computing Library☆20Updated last month
- A Simple and flexible half edge data structure☆16Updated 3 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- CPU Physically Based Path Tracer Engine☆11Updated 3 years ago
- A C++ skeleton for creating OpenGL applications with SDL2, GLAD, GLM, ASSIMP, STB and Imgui.☆14Updated 9 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- A simple mesh editor. Import an .obj model or create one from scratch.☆35Updated 5 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- Visual shader editor for Lumix Engine☆11Updated last month
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆15Updated 5 months ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 2 years ago
- My core for most of my projects ...☆13Updated last month
- C++ texture atlas generator☆17Updated 9 years ago
- 2D mesh deformation interactive demo☆20Updated 3 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆24Updated 2 months ago
- A library that allows to use the Oculus Rift DK2, two Logitech C310 Webcams (with fisheye lenses) and the OptiTrack Flex 3 tracking syste…☆10Updated 9 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- 2D fluid simulator in C++ using OpenCL and the SFML for display - based on the paper "Real-Time Fluid Dynamics for Games" by Jos Stam☆15Updated 7 years ago
- Instanced rendering of massive CAD models using shape matching☆17Updated 3 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆14Updated 7 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 5 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- ☆19Updated 9 years ago