harfangeek / MeshEditor
A simple mesh editor. Import an .obj model or create one from scratch.
☆36Updated 5 years ago
Alternatives and similar repositories for MeshEditor:
Users that are interested in MeshEditor are comparing it to the libraries listed below
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆56Updated last week
- An implemetation of lossless, efficient progressive mesh algorithm.☆18Updated last year
- Simple C++ implementation of skeletal animation and software skinning☆51Updated 10 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 2 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- A utility class which adds a way to include external files in a shader file.☆63Updated 8 months ago
- Portfolio work using C++ and OpenGL☆14Updated 6 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated 10 months ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 5 years ago
- procedural geometry for Ogre3D☆43Updated last year
- Physically Based Software Renderer☆113Updated 4 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆22Updated last year
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆102Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆31Updated 2 years ago
- A very simple marching cubes example.☆66Updated 8 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆24Updated 4 months ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- 3D Scalar field visualizer☆14Updated 4 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- A simple C++, single header file, obj 3D model format loader☆33Updated 12 years ago
- Computer Graphics Assignment about Meshes☆27Updated 5 years ago
- Vulkan sample material for CIS 565 at the University of Pennsylvania☆49Updated 7 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago