nem0 / lumixengine_shader_editor
Visual shader editor for Lumix Engine
☆11Updated last week
Related projects ⓘ
Alternatives and complementary repositories for lumixengine_shader_editor
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated this week
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 5 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆21Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆24Updated 4 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- Visual scripting plugin for Lumix Engine☆9Updated last week
- Simple header-only C++ software renderer☆33Updated last year
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- ☆11Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Ursine 3D Engine / Editor☆27Updated 6 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 4 years ago
- ☆40Updated 4 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 6 months ago
- Forward plus rendering using Vulkan☆29Updated 7 years ago
- Nabla's Tests and Examples source code☆19Updated this week
- Global illumination rendering engine☆27Updated 3 months ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago