injinj / WSQLinks
Work Stealing Queue, Job System, Thread Pool, Programming Parallel / Concurrent Applications
☆21Updated 3 years ago
Alternatives and similar repositories for WSQ
Users that are interested in WSQ are comparing it to the libraries listed below
Sorting:
- A scalable pipeline tool for graphics applications to build assets.☆27Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- ☆36Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Simple job system using standard C++☆76Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- Archived!☆27Updated 4 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21Updated last month
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- C++20 highly parallel ECS implementation☆21Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆23Updated last month
- A Job system implemented with a lock free stealing queue☆29Updated 2 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- Fiber based job system☆25Updated last year
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- ☆38Updated 4 years ago
- An entity component framework.☆55Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- 3D graphics engine☆49Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- common c++ code, cross platform and as little dependancies on each other as possible☆17Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago