injinj / WSQ
Work Stealing Queue, Job System, Thread Pool, Programming Parallel / Concurrent Applications
☆16Updated 2 years ago
Alternatives and similar repositories for WSQ:
Users that are interested in WSQ are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Visual shader editor for Lumix Engine☆11Updated 2 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ☆34Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Archived!☆27Updated 3 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆33Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- A 3D game engine.☆20Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 6 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last month
- a collection of handle/id allocators☆20Updated 11 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago