IRCSS / BluePrintShaderLinks
Blueprint shading with depth peeling in Unity
☆78Updated 5 years ago
Alternatives and similar repositories for BluePrintShader
Users that are interested in BluePrintShader are comparing it to the libraries listed below
Sorting:
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- ☆62Updated 6 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- Creating curved corner UVs in Unity☆49Updated 5 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 3 years ago
- ☆34Updated 5 years ago
- modular particle system using compute shaders.☆28Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Unity Shader experiment☆68Updated 7 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆88Updated 6 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆109Updated 6 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- custom procedural sky renderers for HDRP☆62Updated last year
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆107Updated 2 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 6 years ago
- ☆26Updated 5 years ago
- Optimized blur for Unity using compute shaders☆33Updated 5 years ago