keijiro / DrawMeshWithMotionVectorsLinks
An example showing how to generate per-object motion vectors when using DrawMesh.
☆79Updated 7 years ago
Alternatives and similar repositories for DrawMeshWithMotionVectors
Users that are interested in DrawMeshWithMotionVectors are comparing it to the libraries listed below
Sorting:
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- ☆77Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆109Updated 6 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- Unity example: drawing something like a pincushion☆37Updated 9 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆114Updated 7 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆87Updated 7 years ago
- Gaussian blur filter example☆65Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- Skybox shaders based on the CIE sky models.☆26Updated 10 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 9 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- A small library of noise functions☆43Updated 9 years ago
- gpu particle for unity☆110Updated 7 years ago
- Light probe editor for Unity.☆74Updated 11 years ago
- Visual Noise Designer for Unity☆71Updated 8 years ago
- Distance-field volume generator for Unity☆182Updated 8 years ago
- ☆32Updated 6 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago