keijiro / DrawMeshWithMotionVectors
An example showing how to generate per-object motion vectors when using DrawMesh.
☆79Updated 7 years ago
Alternatives and similar repositories for DrawMeshWithMotionVectors:
Users that are interested in DrawMeshWithMotionVectors are comparing it to the libraries listed below
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 8 years ago
- Post Processing Effects for Unity☆79Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- ☆77Updated 7 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆113Updated 7 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 5 years ago
- gpu particle for unity☆109Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Low poly basic shape library for Unity☆43Updated 9 years ago
- Light probe editor for Unity.☆73Updated 11 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Unity example: drawing something like a pincushion☆36Updated 9 years ago
- ☆30Updated 7 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- GPU-based particle rendering system for Unity☆78Updated 5 years ago
- Control motion vector generation from timeline☆43Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago