rds1983 / DdsKtxSharp
C# port of https://github.com/septag/dds-ktx
☆12Updated 10 months ago
Alternatives and similar repositories for DdsKtxSharp:
Users that are interested in DdsKtxSharp are comparing it to the libraries listed below
- .Net managed glTF Veldrid-based renderer☆17Updated 2 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated 10 months ago
- Cross platform .NET graphics library☆21Updated last month
- Minimal rigid body physics simulation☆19Updated 4 months ago
- Cross platform .NET bindings☆36Updated 2 weeks ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- Open-source semi-generated GLM-flavored math library for .NET/C#☆50Updated 8 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆8Updated 2 years ago
- ☆20Updated 4 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 10 months ago
- Vulkan .net library☆14Updated 2 weeks ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆43Updated 5 months ago
- C# Game Engine☆14Updated 2 months ago
- C# bindings for Sokol using Sokol's binding generator☆34Updated 2 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated 10 months ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆24Updated 11 months ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆17Updated 2 years ago
- C# SPIR-V disassembler☆16Updated 3 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆28Updated 4 years ago
- ☆26Updated 5 months ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 10 months ago
- C# port of stb_truetype.h☆49Updated last year
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆35Updated 7 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 5 months ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated last month
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago