rds1983 / DdsKtxSharpLinks
C# port of https://github.com/septag/dds-ktx
☆13Updated last year
Alternatives and similar repositories for DdsKtxSharp
Users that are interested in DdsKtxSharp are comparing it to the libraries listed below
Sorting:
- .Net managed glTF Veldrid-based renderer☆18Updated 3 years ago
- Open-source semi-generated GLM-flavored math library for .NET/C#☆51Updated 9 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 11 months ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Cross platform .NET graphics library☆23Updated 7 months ago
- Xultaik Game Engine☆97Updated 7 months ago
- C# Game Engine☆14Updated 8 months ago
- Cross platform .NET bindings☆38Updated 4 months ago
- A game engine.☆59Updated this week
- A Multi-spectrum signed distance field font sample for monogame☆71Updated 6 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 7 months ago
- Minimal hackable C# ECS☆74Updated 2 years ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆36Updated 8 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated last year
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated last year
- A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET☆26Updated 2 months ago
- C# bindings for Sokol using Sokol's binding generator☆35Updated 2 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 11 months ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆48Updated 2 years ago
- C# port of stb_truetype.h☆50Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆23Updated 4 years ago
- C# SPIR-V disassembler☆24Updated 3 years ago
- C# / .NET wrapper for Google Filament☆11Updated 4 years ago