rds1983 / DdsKtxSharpLinks
C# port of https://github.com/septag/dds-ktx
☆13Updated last year
Alternatives and similar repositories for DdsKtxSharp
Users that are interested in DdsKtxSharp are comparing it to the libraries listed below
Sorting:
- .Net managed glTF Veldrid-based renderer☆18Updated 3 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆51Updated last year
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Xultaik Game Engine☆97Updated 9 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆36Updated 8 years ago
- Cross platform .NET graphics library☆23Updated 9 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- Open-source semi-generated GLM-flavored math library for .NET/C#☆51Updated 9 years ago
- Cross platform .NET bindings☆37Updated 6 months ago
- Vulkan .net library☆15Updated 2 months ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 7 years ago
- Minimal hackable C# ECS (sparse buffers)☆74Updated 3 years ago
- C# Game Engine☆16Updated 10 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- A game engine.☆58Updated this week
- C# port of stb_truetype.h☆50Updated last year
- Safe & Refactored Version of StbImageSharp☆18Updated last year
- C# / .NET wrapper for Google Filament☆12Updated 4 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆66Updated 9 months ago
- ☆21Updated 5 years ago
- This is an example of how to use MSDF texture in Monogame.☆27Updated 6 years ago
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- C# SPIR-V disassembler☆25Updated 3 years ago
- GlmNet is a .NET version of the excellent OpenGL Mathematics library (GLM).☆52Updated 5 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆106Updated 11 years ago