Creta5164 / Monogame-MSDF-exampleLinks
This is an example of how to use MSDF texture in Monogame.
☆28Updated 6 years ago
Alternatives and similar repositories for Monogame-MSDF-example
Users that are interested in Monogame-MSDF-example are comparing it to the libraries listed below
Sorting:
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 11 months ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- A color grading / correction filter for Monogame and XNA.☆63Updated 7 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- ☆21Updated 5 years ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆31Updated 3 years ago
- GLFW Bindings for C#/.Net☆33Updated 9 years ago
- C# / .NET wrapper for Google Filament☆12Updated 4 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 5 months ago
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- C# port of https://github.com/septag/dds-ktx☆13Updated last year
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆36Updated 8 years ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆29Updated 2 years ago
- Bindings for FastNoise2 noise generation library☆31Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆66Updated 7 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 11 months ago
- Minimal hackable C# ECS (sparse buffers)☆74Updated 2 years ago
- Cross platform .NET graphics library☆23Updated 8 months ago
- C# port of stb_vorbis.c☆14Updated 3 years ago
- C# port of stb_image_write.h☆27Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Cross platform .NET bindings☆37Updated 5 months ago
- Open-source semi-generated GLM-flavored math library for .NET/C#☆51Updated 9 years ago
- Maintained fork of AssimpNet that adds better interop with modern C#☆45Updated 2 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago