Creta5164 / Monogame-MSDF-example
This is an example of how to use MSDF texture in Monogame.
☆27Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for Monogame-MSDF-example
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆30Updated 2 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Updated 4 months ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 2 months ago
- ☆20Updated 4 years ago
- C# port of https://github.com/septag/dds-ktx☆12Updated 6 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- C# port of stb_rect_pack.h☆9Updated 3 years ago
- C# / .NET wrapper for Google Filament☆10Updated 3 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 6 months ago
- C# port of stb_vorbis.c☆13Updated 2 years ago
- A game engine using C# / OpenTK, not very good☆17Updated last year
- High Performance QuadTree's for C# with proper struct support☆17Updated 2 years ago
- Cross platform .NET bindings☆33Updated last month
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.☆0Updated 5 years ago
- Pure C# port of FaceBook.Yoga - Flexbox CSS Layout Engine☆32Updated 3 years ago
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆11Updated 8 months ago
- Generate C# bindings from C headers☆23Updated last week
- Simple physics examples in vanilla Monogame☆2Updated 5 years ago
- Managed wrapper for the PhysFS library☆19Updated 7 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 4 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆52Updated 2 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 3 years ago
- Bare-bone implementation of ImGui and a couple of debug tools for Stride☆21Updated 2 months ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆24Updated 7 months ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆35Updated this week
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 2 years ago