Creta5164 / Monogame-MSDF-exampleLinks
This is an example of how to use MSDF texture in Monogame.
☆28Updated 6 years ago
Alternatives and similar repositories for Monogame-MSDF-example
Users that are interested in Monogame-MSDF-example are comparing it to the libraries listed below
Sorting:
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- ☆21Updated 4 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 9 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 3 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- C# port of https://github.com/septag/dds-ktx☆13Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 2 months ago
- C# / .NET wrapper for Google Filament☆11Updated 3 years ago
- Maintained fork of AssimpNet that adds better interop with modern C#☆38Updated 4 months ago
- A color grading / correction filter for Monogame and XNA.☆62Updated 7 years ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆31Updated 3 years ago
- A Multi-spectrum signed distance field font sample for monogame☆71Updated 6 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- C# port of stb_rect_pack.h☆9Updated 4 years ago
- C# implementation of OpenEXR file format☆31Updated 5 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆29Updated 2 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 5 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆16Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆24Updated 4 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Fork of Fleck optimized for Unity (or anything else really)☆15Updated 3 months ago
- Simple physics examples in vanilla Monogame☆3Updated 5 years ago
- Cross platform .NET graphics library☆21Updated 5 months ago
- SSGI shader for Godot☆37Updated 6 years ago