Philip-Trettner / GlmSharp
Open-source semi-generated GLM-flavored math library for .NET/C#
☆50Updated 8 years ago
Alternatives and similar repositories for GlmSharp:
Users that are interested in GlmSharp are comparing it to the libraries listed below
- GlmNet is a .NET version of the excellent OpenGL Mathematics library (GLM).☆53Updated 4 years ago
- Sample projects for Veldrid☆122Updated 2 years ago
- GLFW Bindings for C#/.Net☆33Updated 8 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆42Updated last year
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 4 months ago
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆168Updated 4 years ago
- Low-level Vulkan bindings for .NET.☆180Updated last year
- C# port of stb_truetype.h☆49Updated last year
- Xultaik Game Engine☆100Updated last month
- Cross-platform .NET bindings to wgpu-native.☆67Updated last year
- ☆26Updated 5 months ago
- Cross platform .NET bindings☆34Updated 4 months ago
- C# port of https://github.com/septag/dds-ktx☆12Updated 9 months ago
- .Net managed glTF Veldrid-based renderer☆17Updated 2 years ago
- MonoGame Content Importers, Shaders, etc☆54Updated 2 years ago
- SPIR-V generator for .NET IL☆33Updated 9 years ago
- C# Bindings for the Vulkan API & SPIR-V☆149Updated 2 years ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆35Updated 7 years ago
- C# bindings for the bgfx graphics library☆168Updated 3 years ago
- A Modern OpenGL Font Rendering Library for OpenTK☆84Updated 3 years ago
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago
- Minimal rigid body physics simulation☆19Updated 4 months ago
- A New EXperimental Scene Graph in .NET Core☆31Updated 6 months ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆28Updated 2 years ago
- HLSL live preview for VSCode☆11Updated 5 years ago
- Cross platform .NET graphics library☆21Updated last month
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Optimized math for games, based on XNA APIs☆100Updated 3 years ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated 10 months ago