Philip-Trettner / GlmSharpLinks
Open-source semi-generated GLM-flavored math library for .NET/C#
☆51Updated 9 years ago
Alternatives and similar repositories for GlmSharp
Users that are interested in GlmSharp are comparing it to the libraries listed below
Sorting:
- Sample projects for Veldrid☆125Updated 3 years ago
- GlmNet is a .NET version of the excellent OpenGL Mathematics library (GLM).☆52Updated 5 years ago
- GLFW Bindings for C#/.Net☆33Updated 9 years ago
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆167Updated 4 years ago
- Low-level Vulkan bindings for .NET.☆188Updated 2 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 7 years ago
- Xultaik Game Engine☆97Updated 10 months ago
- C# port of https://github.com/septag/dds-ktx☆13Updated last year
- C# bindings for the bgfx graphics library☆169Updated 3 years ago
- Cross platform .NET bindings☆37Updated 7 months ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆51Updated last year
- C# port of stb_truetype.h☆50Updated last year
- Simple 3D scene manager in C# and OpenTK / OpenGL☆186Updated 7 months ago
- C# bindings for https://www.khronos.org/vulkan/☆81Updated 7 years ago
- Old repository with C# Editor and C# API for creating games in Flax Engine☆139Updated 4 years ago
- Cross-platform .NET bindings to wgpu-native.☆80Updated last year
- C# Bindings for the Vulkan API & SPIR-V☆153Updated 2 years ago
- Wavefront .obj loader in C# .Net☆112Updated 2 years ago
- Maintained fork of AssimpNet that adds better interop with modern C#☆50Updated 2 weeks ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆49Updated 2 years ago
- .Net managed glTF Veldrid-based renderer☆18Updated 3 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 11 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- Cross platform .NET graphics library☆23Updated 10 months ago
- Optimized math for games, based on XNA APIs☆101Updated 4 years ago
- A deferred engine created with monogame☆255Updated 6 years ago
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆510Updated 5 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆157Updated 4 months ago
- A New EXperimental Scene Graph in .NET Core☆31Updated 2 months ago
- A game engine.☆59Updated 3 weeks ago