rdiankov / collada-dom
COLLADA Document Object Model (DOM) C++ Library
☆79Updated 5 months ago
Related projects ⓘ
Alternatives and complementary repositories for collada-dom
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆356Updated 2 years ago
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆44Updated 2 weeks ago
- Header only C++ Tiny glTF loader.☆252Updated 5 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆133Updated 2 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 12 years ago
- OpenGP☆80Updated 2 years ago
- A basic geometry C++ library for 2D and 3D applications☆91Updated 7 months ago
- SOLID - Software Library for Interference Detection☆95Updated last year
- Qt + Vulkan Nbody Demo☆83Updated 6 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆93Updated 3 weeks ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- Library of cubic spline utilities☆319Updated last year
- Voxel resources for coders☆189Updated 10 months ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆101Updated 7 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆164Updated last month
- A nano spline library in modern C++.☆111Updated last month
- Mesh Decimation Tool☆95Updated 9 years ago
- Integration libraries for the Magnum C++11 graphics engine☆99Updated 3 weeks ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated last year
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 5 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆334Updated 3 years ago
- A procedural geometry generation library for C++11☆212Updated last year
- 🎨 graphics/interaction prototyping sandbox☆307Updated last month
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆89Updated 8 years ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆49Updated 4 years ago
- Examples for the Magnum C++11 graphics engine☆283Updated 3 weeks ago
- A mixed reality testing environment for real-time global illumination algorithms☆227Updated 7 years ago
- nvpro-pipeline is a research rendering pipeline☆207Updated 3 years ago