rdiankov / collada-domLinks
COLLADA Document Object Model (DOM) C++ Library
☆81Updated last year
Alternatives and similar repositories for collada-dom
Users that are interested in collada-dom are comparing it to the libraries listed below
Sorting:
- Gizmo control library for 3D object manipulation (4x4 matrix)☆147Updated 13 years ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆161Updated 3 weeks ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.☆76Updated 2 years ago
- ShaderGen is a tool that automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior.☆112Updated 2 years ago
- Library of cubic spline utilities☆328Updated 3 weeks ago
- CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.☆54Updated 6 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆95Updated 5 months ago
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- Header only C++ Tiny glTF loader.☆259Updated 5 years ago
- GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)☆156Updated 7 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- Wavefront OBJ library in C with an OpenGL Core Profile renderer☆93Updated 7 years ago
- C++ implementation of the 3D QuickHull algorithm☆291Updated last year
- Mesh Decimation Tool☆97Updated 10 years ago
- A library to collect many useful spline functions into one place.☆292Updated 3 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 6 months ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 10 months ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆51Updated 4 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆146Updated 6 months ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆82Updated 3 weeks ago
- Qt + Vulkan Nbody Demo☆85Updated 7 years ago
- fork from http://sourceforge.net/projects/ftgl☆64Updated 2 years ago
- Octree library in C++☆60Updated 13 years ago
- OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fracti…☆103Updated 5 months ago
- Library for creating and manipulating dual quaternions.☆54Updated last month
- Now in the main repository as Plugin☆29Updated 5 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 8 months ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year