Ybalrid / Ogre_glTFLinks
glTF 2.0 asset loader plugin for Ogre 2.1
☆51Updated 5 years ago
Alternatives and similar repositories for Ogre_glTF
Users that are interested in Ogre_glTF are comparing it to the libraries listed below
Sorting:
- High Level Material Shader editor☆79Updated 7 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆154Updated 3 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆120Updated 11 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆82Updated last week
- Now in the main repository as Plugin☆29Updated 5 years ago
- An Ogre3D mesh viewer based on v2.1 branch which can import obj/gltf models☆28Updated 4 years ago
- Qt integration with VulkanSceneGraph☆61Updated 3 months ago
- Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked f…☆24Updated last year
- procedural geometry for Ogre3D☆45Updated 2 months ago
- Automatically exported from code.google.com/p/carve☆47Updated 3 years ago
- Using clipper and poly2tri together for robust triangulation☆92Updated 11 years ago
- Very simple project to illustrate how to build a VulkanSceneGraph application☆32Updated 2 years ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆161Updated this week
- Now in the main repository as part of Overlay☆36Updated 6 years ago
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE☆106Updated 5 months ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆46Updated 2 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 7 months ago
- The Asset-Importer-Lib for free models☆163Updated 10 months ago
- Integration of VulkanSceneGraph with ImGui☆54Updated last month
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- Simple Ocean implementation using Ogre 2.1 and the Terra tutorial as base, with a nice baked animated texture, for more info see http://w…☆19Updated 5 years ago
- Bullet physics and OpenSceneGraph integration☆65Updated 2 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆95Updated 6 months ago
- Packaged ogre-next dependencies' sources with a convenient CMake build system.☆38Updated 5 months ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago