arpg / CVars
CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.
☆55Updated 5 years ago
Alternatives and similar repositories for CVars:
Users that are interested in CVars are comparing it to the libraries listed below
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Axis aligned bounding box implemented on top of GLM☆27Updated 10 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago
- The fastest culler ever☆35Updated 6 years ago
- Single-header libraries from the Magnum engine☆115Updated 3 weeks ago
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated 3 months ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- ☆53Updated 7 years ago
- Igneous is an open source game engine written in C++.☆50Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated last week
- Single-File header only C++ Quake-style console library.☆23Updated last year
- Integration libraries for the Magnum C++11 graphics engine☆100Updated 3 weeks ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆90Updated 8 years ago
- Collection of C++ libraries wrapping SSL, OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics a…☆64Updated 2 months ago
- Clang based generator for metaStuff☆15Updated 6 years ago
- A C++ octree source-code component: for any stored-item type and inspection/search algorithm.☆28Updated 11 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆41Updated 11 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- ☆61Updated 7 months ago
- A header only job-based parallelism framework for C++☆16Updated 2 years ago
- rex engine and game☆15Updated 3 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆89Updated 3 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- C++ Game Engine☆36Updated last year
- Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 times☆103Updated 8 years ago