vsg-dev / osg2vsgLinks
Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph
☆49Updated last week
Alternatives and similar repositories for osg2vsg
Users that are interested in osg2vsg are comparing it to the libraries listed below
Sorting:
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆164Updated this week
- Utility library for converting data+materials to/from VulkanSceneGraph☆85Updated last week
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year
- Now in the main repository as Plugin☆29Updated 5 years ago
- Procedural landscape rendering library☆93Updated 8 years ago
- Very simple project to illustrate how to build a VulkanSceneGraph application☆32Updated 2 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- Tool for generateing paged databases from geospatial imagery and heightfields☆102Updated 3 years ago
- procedural geometry for Ogre3D☆45Updated 3 months ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- An ocean rendering nodekit for OpenSceneGraph☆115Updated 3 years ago
- Now in the main repository as part of Overlay☆36Updated 6 years ago
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆46Updated 2 years ago
- Integration of VulkanSceneGraph with ImGui☆56Updated 2 months ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆51Updated 5 years ago
- osgPPU is an OpenSceneGraph NodeKit. It provides you with a graph based specification of a computation pipeline based on so called PostPr…☆22Updated 5 years ago
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- osgEarth on VSG☆26Updated 3 years ago
- OpenAL and FMOD audio support for OSG applications.☆16Updated last year
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Bullet physics and OpenSceneGraph integration☆65Updated 2 years ago
- ☆131Updated 5 years ago
- Viewer for .mesh and .scene files as consumed by OGRE as well as any format supported by assimp☆70Updated 4 months ago
- A toolkit for OpenSceneGraph applications☆70Updated 2 years ago
- C++ library for building applications to stream pixels to Tide☆25Updated 2 years ago
- Qt integration with VulkanSceneGraph☆63Updated 4 months ago
- Cesium client for VSG☆85Updated last month
- A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU☆104Updated 12 years ago
- Lighthouse3d Very Simple Libs☆52Updated 7 years ago