keijiro / SkinnedVertexModifierLinks
A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.
☆174Updated 8 years ago
Alternatives and similar repositories for SkinnedVertexModifier
Users that are interested in SkinnedVertexModifier are comparing it to the libraries listed below
Sorting:
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- GPU Particles w/ Screen Space Collision Example.☆112Updated 9 years ago
- Mesh smoothing algorithm for Unity.☆179Updated 9 years ago
- Pseudo refraction shader for Unity.☆131Updated 11 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆156Updated 6 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Updated 8 years ago
- Kvant/Spray + Motion Vectors Support☆127Updated 7 years ago
- Unity3D GPU Sculpt & Morph☆154Updated 8 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 8 years ago
- Isoline image effect for Unity☆175Updated 9 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 7 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Updated 7 years ago
- (Unity) Cross-fading LOD shader example☆236Updated 7 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆187Updated 7 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- An attempt at making a aura thingie with a isoline shader.☆204Updated 7 years ago
- Procedural blood stain shader☆198Updated 6 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 6 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- Visuals for Phantom Sketch Mod.☆82Updated 8 years ago
- Frame visualization utility for Unity☆199Updated 8 years ago
- gpu particle for unity☆111Updated 7 years ago
- ☆105Updated 4 years ago
- A utility shader for adjusting videos.☆125Updated 3 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Utility scripts for the post processing stack☆260Updated 6 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago