przemyslawzaworski / Unity-Post-Processing-Mod-ToolLinks
☆61Updated 5 years ago
Alternatives and similar repositories for Unity-Post-Processing-Mod-Tool
Users that are interested in Unity-Post-Processing-Mod-Tool are comparing it to the libraries listed below
Sorting:
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Provides access to internal lighting APIs.☆82Updated 2 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Cached Shadow Map Solution for Unity☆82Updated 3 years ago
- Simple Example that uses 3d textures to raymarch volumes☆64Updated 3 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- ☆74Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- ☆104Updated 9 months ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 7 months ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated last year
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- ☆59Updated 6 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- ☆86Updated 8 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago