keijiro / BurstTestbed
Collection of Unity Burst samples
☆74Updated 2 years ago
Alternatives and similar repositories for BurstTestbed:
Users that are interested in BurstTestbed are comparing it to the libraries listed below
- 8-bit style postprocessing effect for Unity URP☆63Updated 3 months ago
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆76Updated last year
- Utility classes for headache-free raycasting configuration in Unity☆99Updated 5 years ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆61Updated last year
- This plugin extends the UnityEventDrawer to display runtime calls in the inspector.☆98Updated 8 months ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 6 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- This package aims to provide a comprehensible, simple and expandable way of creating in-game settings for any Unity game.☆74Updated 5 months ago
- An abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG/JPEG data in Unity☆64Updated last year
- The Unity BRG Container☆87Updated 8 months ago
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆67Updated 3 years ago
- Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread☆121Updated 3 months ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆70Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆79Updated 3 years ago
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- Creating presets and using them in the compiled game.☆47Updated 5 years ago
- ☆58Updated 4 years ago
- ☆54Updated 5 years ago
- Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...☆60Updated last year
- Serializes and renders ⚠ missing component info in Unity☆140Updated last year
- Unity Shader Graph: Sprite outline shader sample☆51Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆60Updated 3 months ago
- Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam parti…☆54Updated last year
- Unity editor tool for quickly changing the game's color palette☆67Updated last year
- Visual graphs tool for unity editor☆95Updated 2 years ago
- Unity extension that lets you assign any Object field by choosing it from the scene view.☆73Updated 4 months ago
- A Unity package for splitting meshes at runtime.☆83Updated 5 months ago
- Realtime convexhull generator☆123Updated 2 years ago
- Find missing scripts more easily☆59Updated 2 years ago
- Optimizer for Unity's Mono assemblies☆71Updated 2 years ago