tuxalin / CommandBuffer
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
☆183Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for CommandBuffer
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated last year
- ☆471Updated 2 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆291Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆351Updated 5 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆221Updated last year
- Vulkan library oriented on high speed rendering☆294Updated 5 years ago
- An abstract graphics API library☆121Updated 5 years ago
- vulkan abstraction layer that represent frame as a task graph☆408Updated 3 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆107Updated last year
- Modern C++ vulkan utility library.☆262Updated 3 years ago
- Data Driven Rendering repository☆248Updated 2 years ago
- An abstraction layer for graphics APIs.☆199Updated 3 weeks ago
- Aether3D Game Engine☆204Updated last week
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆111Updated 7 years ago
- Multi-Threaded Job System using Fibers☆167Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆96Updated 7 years ago
- 🧙 MAGE v0☆266Updated 11 months ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆158Updated 2 years ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆115Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆111Updated 5 years ago
- C++17 GLSL-like vector and matrix math lib☆187Updated 2 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆158Updated 7 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆268Updated 7 months ago
- Unified renderer implementation ("Un r imp")☆225Updated 6 months ago
- A portable modern OpenGL Game-Engine with focus on PBR☆109Updated 2 months ago