tuxalin / CommandBuffer
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
☆184Updated 5 years ago
Alternatives and similar repositories for CommandBuffer
Users that are interested in CommandBuffer are comparing it to the libraries listed below
Sorting:
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- An abstract graphics API library☆122Updated 6 years ago
- ☆475Updated 2 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated 8 months ago
- Game Engine☆129Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Multi-Threaded Job System using Fibers☆174Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- ☆141Updated 8 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆160Updated 3 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆108Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆294Updated 3 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- Single header "no-allocation" KTX/DDS file reader☆119Updated last year
- Sources for my YouTube Vulkan tutorials☆122Updated 8 years ago
- C++17 GLSL-like vector and matrix math lib☆187Updated 3 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- An abstraction layer for graphics APIs.☆206Updated this week
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆267Updated 7 years ago
- Unified renderer implementation ("Un r imp")☆229Updated last year
- 🧙 MAGE v0☆271Updated 3 months ago