tuxalin / CommandBufferLinks
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
☆188Updated 6 years ago
Alternatives and similar repositories for CommandBuffer
Users that are interested in CommandBuffer are comparing it to the libraries listed below
Sorting:
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Updated 2 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆110Updated 2 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- ☆480Updated 3 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆328Updated 5 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆131Updated 2 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆124Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 5 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆129Updated 6 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Game Engine☆129Updated 6 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆94Updated 6 years ago
- Unified renderer implementation ("Un r imp")☆237Updated last year
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆246Updated 5 years ago
- Library of ImGui controls for displaying performance metrics.☆247Updated 2 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- Modern C++ swizzling header-only library☆193Updated last year
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆305Updated last year
- C++17 GLSL-like vector and matrix math lib☆189Updated 3 years ago