tuxalin / CommandBufferLinks
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
☆186Updated 6 years ago
Alternatives and similar repositories for CommandBuffer
Users that are interested in CommandBuffer are comparing it to the libraries listed below
Sorting:
- An abstract graphics API library☆122Updated 6 years ago
- Multi-Threaded Job System using Fibers☆177Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆121Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆238Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- ☆476Updated 2 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated 2 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆160Updated 3 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆126Updated 6 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆330Updated 5 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- C++17 GLSL-like vector and matrix math lib☆188Updated 3 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆127Updated 7 months ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago
- Modern C++ swizzling header-only library☆192Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆250Updated 5 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated 11 months ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- An abstraction layer for graphics APIs.☆209Updated 2 months ago
- Library of ImGui controls for displaying performance metrics.☆245Updated 2 years ago