memononen / conduiLinks
This is an example of a boolean expression editor made in Dear ImGui
☆15Updated 2 years ago
Alternatives and similar repositories for condui
Users that are interested in condui are comparing it to the libraries listed below
Sorting:
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 4 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- ☆33Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Radix sort revisited again☆26Updated 7 years ago
- ☆14Updated 9 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Graphics tools in C++: 3D vector, image load/save 3D model load/save, Morton code, Halton sequence, matrix math, Perlin noise, image filt…☆13Updated last year
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆41Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- ☆83Updated 7 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- ☆33Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- ☆15Updated 3 years ago
- An SDF path tracer☆24Updated 7 years ago
- a collection of handle/id allocators☆20Updated last year
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- ☆17Updated 5 years ago