memononen / conduiLinks
This is an example of a boolean expression editor made in Dear ImGui
☆15Updated 3 years ago
Alternatives and similar repositories for condui
Users that are interested in condui are comparing it to the libraries listed below
Sorting:
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Updated 4 years ago
- Header only C++11 IES loader/writer☆13Updated last year
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- ☆82Updated 7 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- ☆14Updated 9 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 3 months ago
- ☆15Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Source code for the EON rough diffuse BRDF model☆43Updated last week
- TinyVDBIO header-only C++ OpenVDB IO library☆38Updated 3 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated last year
- Importance-sampled FAST Noise☆41Updated 7 months ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago