PavelRudko / hairglLinks
OpenGL implementation of realtime hair simulation and rendering.
☆37Updated 5 years ago
Alternatives and similar repositories for hairgl
Users that are interested in hairgl are comparing it to the libraries listed below
Sorting:
- It's a GPU-based real time cloth simulator and interactive.☆96Updated 4 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- ☆114Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆66Updated 6 years ago
- ☆37Updated 6 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated last month
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- ☆61Updated 10 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 5 years ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆23Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 4 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆85Updated last year
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆33Updated 6 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆67Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆94Updated last month
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Real-time Hair Rendering and Dynamics☆13Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago