PavelRudko / hairglLinks
OpenGL implementation of realtime hair simulation and rendering.
☆37Updated 6 years ago
Alternatives and similar repositories for hairgl
Users that are interested in hairgl are comparing it to the libraries listed below
Sorting:
- ☆117Updated 5 years ago
- It's a GPU-based real time cloth simulator and interactive.☆99Updated 4 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆86Updated 8 years ago
- Global Illumination using Spherical Harmonics☆85Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 3 years ago
- ☆37Updated 6 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆191Updated 8 months ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 7 months ago
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 6 years ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆24Updated 4 years ago
- ☆25Updated 6 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 6 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆72Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 7 months ago
- Computer Graphics Assignment – Mass Spring Systems☆55Updated 3 years ago
- Real-time Hair Rendering and Dynamics☆14Updated 2 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆228Updated 5 years ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆186Updated 10 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆64Updated 3 years ago
- Source code for the article "Joint Limits"☆84Updated last year
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 10 months ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- pbrt-v4 render engine/exporter for Blender☆40Updated 5 months ago
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- ☆19Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated this week