PavelRudko / hairgl
OpenGL implementation of realtime hair simulation and rendering.
☆36Updated 5 years ago
Alternatives and similar repositories for hairgl:
Users that are interested in hairgl are comparing it to the libraries listed below
- Global Illumination using Spherical Harmonics☆74Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- ☆110Updated 5 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆64Updated 2 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- ☆36Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- Precomputed Radiance Transfer in OpenGL☆29Updated 3 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- Denoising a Vulkan ray traced image using OptiX denoiser☆92Updated last week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 5 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆51Updated 6 years ago
- Graphics toolkits☆28Updated 3 weeks ago
- OpenGl Global Illumination real-time rendering study project☆61Updated 2 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 5 years ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆25Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago