rydermackay / MetalPaint
Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!
☆42Updated 4 years ago
Alternatives and similar repositories for MetalPaint:
Users that are interested in MetalPaint are comparing it to the libraries listed below
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆68Updated 5 years ago
- Write Metal in Swift☆58Updated 5 years ago
- About Core Image☆18Updated 8 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Using Apple Pencil's Azimuth & Altitude Data for Creating Directional Furry Brush Strokes☆26Updated 9 years ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆84Updated 5 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆46Updated 7 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- Create animations over Bezier curves of any number of points☆50Updated 3 years ago
- Cross-platform math library with SIMD support☆63Updated 2 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆33Updated 5 years ago
- Image processing framework built on top of Metal☆36Updated 6 years ago
- Example code for iOS Apple Pencil tutorial updated for Swift 4☆23Updated 5 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆54Updated 3 years ago
- ☆24Updated 7 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- Fluid Simulation with Metal☆93Updated 7 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆42Updated 5 years ago
- Mercurial Painting using Metal and Core Image☆34Updated 9 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Updated 6 years ago
- A Image Processing test field of Apple Platform. Mainly using Swift and Metal☆48Updated 3 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A Metal-backed, blazingly fast alternative to CAGradientLayer.☆89Updated 7 months ago
- iOS GLSL fragment shader playground☆23Updated 5 years ago
- A Simple View in Swift to add Free hand smooth line drawing to your iOS Application.☆14Updated 3 years ago
- Framework for rapid development of Metal applications, extending Apple's MetalKit. Offers features similar to CoreImage, but doesn't rest…☆16Updated 7 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago