markusmoenig / Carthage
A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available for macOS and iOS.
☆14Updated 3 years ago
Alternatives and similar repositories for Carthage:
Users that are interested in Carthage are comparing it to the libraries listed below
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆12Updated 2 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- A macOS app to explore Metal, particularly Shaders.☆25Updated 3 months ago
- Inverse Kinematics in SceneKit.☆27Updated 5 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆14Updated 6 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Updated 5 years ago
- A tool for generating textures and scenes for SceneKit☆19Updated 3 years ago
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆12Updated 2 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆16Updated 5 years ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated 10 months ago
- Create paths for your apps using just an array of points.☆13Updated 3 years ago
- Basic examples of shaders in SceneKit + ARKit☆36Updated 6 years ago
- ShaderToy clone for Metal on iOS☆12Updated 4 years ago
- GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph☆23Updated last month
- This package enables easy, convenient fading in and fading out in RealityKit.☆19Updated 3 months ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆27Updated last year
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆33Updated 5 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆17Updated 6 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆52Updated 3 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆30Updated 3 years ago
- A quick prototype of some fluted (reeded) glass for VisionOS.☆20Updated last year
- ☆12Updated 2 years ago
- Utility macOS app that allows you to render and orbit a 3D object and capture the result into an animated gif.☆14Updated 2 years ago
- A sample project that shows an example of use of AppIntent in visionOS.☆10Updated 5 months ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆10Updated last year