Kosalos / OSX-MarchingCubes
Swift 4.2 rendition for Mac
☆17Updated 4 years ago
Alternatives and similar repositories for OSX-MarchingCubes:
Users that are interested in OSX-MarchingCubes are comparing it to the libraries listed below
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆31Updated 3 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆18Updated 3 weeks ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31Updated 4 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆39Updated 2 weeks ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated 10 months ago
- A voxel engine written in Swift☆36Updated 4 years ago
- ☆60Updated 9 months ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆30Updated 2 weeks ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.☆16Updated 3 months ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆50Updated 2 weeks ago
- ☆45Updated 4 years ago
- A tool for generating textures and scenes for SceneKit☆19Updated 3 years ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆10Updated last year
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 3 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Updated 6 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆51Updated 4 years ago
- ☆10Updated 4 months ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆17Updated 6 years ago
- Simple Metal shadow map☆24Updated 7 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 5 years ago
- An example project showing how to extract and color anchor geometry in RealityKit☆16Updated 3 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- An exposé of procedural landscape generation using SceneKit.☆22Updated 5 years ago