pema99 / SHToolsLinks
Tools for working with Spherical Harmonics in Unity
☆20Updated last year
Alternatives and similar repositories for SHTools
Users that are interested in SHTools are comparing it to the libraries listed below
Sorting:
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 7 months ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆13Updated 2 months ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated 7 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 7 months ago
- CG practice in unity☆16Updated last year
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆26Updated 2 years ago
- Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.☆19Updated last month
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- Show custom messages in Unity Editor.☆12Updated 7 months ago
- Desert sand deformation by depth capture☆22Updated last year
- A mix between Clash Royale, RTS (you can directly control units) and MOBA (lane minions)☆15Updated 2 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆21Updated 8 months ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated this week
- This is a project to implment dynamic GI in unity URP☆12Updated 2 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- 基于通道混合的染色系统☆13Updated 2 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- ☆10Updated 7 months ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- C# library for parsing and analyzing ShaderLab and HLSL☆25Updated last month
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆12Updated 4 years ago
- A solution for rendering terrain details, such as grass, flowers,use GPU instancing☆11Updated last year
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 7 years ago
- ☆14Updated 2 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 3 years ago
- GreaseMonkey plugin to improve Unity forums☆14Updated 3 weeks ago
- ☆17Updated last year
- ☆32Updated last year
- Stable and unflick CascadedShadowMapping☆16Updated last year