nsf / nextgameLinks
Work-in-progress "voxel" game or game engine.
☆18Updated 11 years ago
Alternatives and similar repositories for nextgame
Users that are interested in nextgame are comparing it to the libraries listed below
Sorting:
- a cross-platform 3D graphics engine☆19Updated 7 years ago
- ☆17Updated 3 years ago
- Platform abstraction and utility library☆19Updated 6 months ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- shd shader generator☆10Updated 7 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated 3 months ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 12 years ago
- #include <engine>☆40Updated 7 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 7 months ago
- Nimble is a header-only utility library.☆10Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- My playground of C++ game engine ideas.☆15Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- Vulkan Renderer☆31Updated last year
- ASS: Audio Stupidly Simple☆36Updated 7 years ago
- ☆13Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- C/C++ Isosurface Extraction library☆14Updated 9 years ago
- simple vulkan framework☆12Updated 9 years ago