nsf / nextgame
Work-in-progress "voxel" game or game engine.
☆18Updated 10 years ago
Alternatives and similar repositories for nextgame:
Users that are interested in nextgame are comparing it to the libraries listed below
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 2 weeks ago
- Real time sparse voxel octree renderer☆39Updated last year
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- ☆17Updated 2 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 11 years ago
- Nimble is a header-only utility library.☆10Updated 8 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- An SDF path tracer☆23Updated 7 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Updated 11 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Platform abstraction and utility library☆19Updated 4 months ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Vulkan Renderer☆31Updated last year
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- ☆28Updated 7 years ago
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆18Updated 8 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- A cross-platform game library in the public domain☆15Updated 5 years ago