nsf / nextgameLinks
Work-in-progress "voxel" game or game engine.
☆18Updated 11 years ago
Alternatives and similar repositories for nextgame
Users that are interested in nextgame are comparing it to the libraries listed below
Sorting:
- ☆17Updated 3 years ago
- ☆33Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- a cross-platform 3D graphics engine☆19Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- shd shader generator☆10Updated 7 years ago
- Vulkan Renderer☆31Updated 2 weeks ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 8 months ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆19Updated 8 years ago
- A one-stop font atlas generator☆14Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- simple vulkan framework☆12Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated 4 months ago
- Under construction C header only graphics library.☆27Updated 5 years ago
- #include <engine>☆40Updated 7 years ago
- C/C++ Isosurface Extraction library☆14Updated 9 years ago
- random 2d engine rumblings☆19Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 3 months ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 12 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- ASS: Audio Stupidly Simple☆36Updated 7 years ago