CheezBoiger / Vikr
Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT
☆18Updated 8 years ago
Alternatives and similar repositories for Vikr:
Users that are interested in Vikr are comparing it to the libraries listed below
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- ☆18Updated 8 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- #include <engine>☆40Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Indirect Occlusion Culling☆23Updated 8 years ago
- Vulkan Renderer☆31Updated last year
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- A collection of in-progress work☆14Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- ☆17Updated 2 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- MSAA Sample Pattern Inspector☆33Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- Single header OpenGL utility library in the public domain☆24Updated last year
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago