CheezBoiger / VikrLinks
Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT
☆19Updated 8 years ago
Alternatives and similar repositories for Vikr
Users that are interested in Vikr are comparing it to the libraries listed below
Sorting:
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Vulkan Renderer☆31Updated last year
- Tile-based SW rasterizer☆34Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Graphics prototyping framework☆37Updated last year
- ☆18Updated 9 years ago
- ☆17Updated 2 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆31Updated 7 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- ☆33Updated 3 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago