polymonster / pmbuild
A simple, configurable and extendible build system for gamedev.
☆25Updated 6 months ago
Alternatives and similar repositories for pmbuild:
Users that are interested in pmbuild are comparing it to the libraries listed below
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- Top-down colony management game inspired by Rimworld in C++ using Magnum!☆9Updated 3 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated 3 weeks ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 6 years ago
- A low-level cross platform GPU library☆20Updated 2 months ago
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 3 years ago
- Ariyana is an open source and free WIP game engine.☆12Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- A database inspired entity-component system for computer games☆14Updated 3 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- The C++ "engine" for a game.☆12Updated 4 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Linear Memory Allocator for Games and Embedded Systems☆73Updated 2 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆33Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago