AnotherHermit / VoxelConeTracingLinks
Source for my implementation of Voxel Cone Tracing as part of my master thesis.
☆17Updated 8 years ago
Alternatives and similar repositories for VoxelConeTracing
Users that are interested in VoxelConeTracing are comparing it to the libraries listed below
Sorting:
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆23Updated 5 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- ☆17Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago