krre / origin
Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API
☆12Updated 2 weeks ago
Alternatives and similar repositories for origin:
Users that are interested in origin are comparing it to the libraries listed below
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Visual shader editor for Lumix Engine☆11Updated 4 months ago
- ☆28Updated 7 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- ☆32Updated 2 years ago
- ☆10Updated 7 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Development fork of Maratis editor and game engine☆13Updated 11 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- converter and viewer for custom animated 3d mesh format☆8Updated 7 years ago
- bsf imgui plugin☆13Updated 5 years ago
- shd shader generator☆10Updated 6 years ago