krre / originLinks
Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API
☆12Updated 7 months ago
Alternatives and similar repositories for origin
Users that are interested in origin are comparing it to the libraries listed below
Sorting:
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆23Updated 2 weeks ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Igneous is an open source game engine written in C++.☆51Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- What a stupid name for a library☆50Updated 6 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Small C++14 render engine with dependencies☆46Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 4 years ago
- Lite 3D Game Engine☆21Updated 3 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- A procedural planet generator made in OpenGL 4.4☆17Updated 11 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆20Updated 3 weeks ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago