Automatically exported from code.google.com/p/eight
☆13Mar 23, 2017Updated 8 years ago
Alternatives and similar repositories for eight
Users that are interested in eight are comparing it to the libraries listed below
Sorting:
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 8 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- OpenCL octree voxel raytracer☆10Dec 7, 2015Updated 10 years ago
- Experimental high precision n-body simulation for small n☆13Nov 29, 2015Updated 10 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Oct 8, 2017Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆13Jun 4, 2019Updated 6 years ago
- Broad-phase optimizations.☆49Jun 22, 2018Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- Rendering library for 2D/3D graphics☆25Dec 26, 2025Updated 2 months ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆44Jan 21, 2025Updated last year
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Miscellaneous small code snippets.☆28Sep 24, 2024Updated last year
- Asynchronous, Header-only C++ HTTP-over-(TCP|UNIX Socket|STDIO) Library☆27Dec 27, 2019Updated 6 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Jan 21, 2018Updated 8 years ago
- entity component system framework☆68Jan 20, 2026Updated last month
- C++ Scattered Containers☆67Jul 22, 2017Updated 8 years ago
- A light-weight C++ profiling library☆30Jul 9, 2014Updated 11 years ago
- RDESTL is library providing small subset of STL functionality, aimed at games development.☆107Jun 9, 2024Updated last year
- Real-time hybrid engine written in C++☆30Sep 17, 2018Updated 7 years ago
- ASS: Audio Stupidly Simple☆36Dec 12, 2018Updated 7 years ago
- Math vector library☆39Dec 26, 2025Updated 2 months ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 9 years ago
- GLSL shader live-reloading☆69Jul 27, 2017Updated 8 years ago
- Code that explores the Windows Registered I/O Networking Extensions☆37Apr 15, 2023Updated 2 years ago
- Open Source Data Library for data serialization.☆44Feb 27, 2024Updated 2 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Jul 29, 2016Updated 9 years ago
- rex engine and game☆15Dec 5, 2021Updated 4 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆209Dec 20, 2025Updated 2 months ago
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- Fuzzy Logic Library for Microsoft .Net☆10Jan 10, 2016Updated 10 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 3 years ago
- The fastest culler ever☆40Jul 25, 2018Updated 7 years ago
- An experimental non-gpu 3d voxel engine.☆46Jul 5, 2021Updated 4 years ago
- Collection of rust crates providing rendering abstractions.☆30Jul 23, 2020Updated 5 years ago