hodgman / eightLinks
Automatically exported from code.google.com/p/eight
☆12Updated 8 years ago
Alternatives and similar repositories for eight
Users that are interested in eight are comparing it to the libraries listed below
Sorting:
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- a collection of handle/id allocators☆20Updated last year
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- A collection of in-progress work☆14Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- ☆29Updated 7 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Fast hash table template for array indexes.☆28Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- ☆51Updated 9 months ago
- An (obviously) super cool handle implementation.☆10Updated 6 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago