pniekamp / datum
Vulkan Renderer
☆31Updated last year
Alternatives and similar repositories for datum:
Users that are interested in datum are comparing it to the libraries listed below
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Graphics prototyping framework☆37Updated 11 months ago
- ☆31Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- ☆28Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- ☆61Updated 8 months ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Simple Vulkan application☆25Updated 6 months ago
- ☆32Updated 2 years ago
- CIS565 Final Project☆37Updated 8 years ago