xudxud / Unity-SDF-GeneratorLinks
Unity SDF generator for 2D images
☆19Updated 3 years ago
Alternatives and similar repositories for Unity-SDF-Generator
Users that are interested in Unity-SDF-Generator are comparing it to the libraries listed below
Sorting:
- Minimalist simplex library☆47Updated 3 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆28Updated 3 years ago
- ☆24Updated 6 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 11 months ago
- ☆10Updated 7 years ago
- ☆15Updated 6 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆13Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- Unity Recorder plugin to capture large image sequences.☆39Updated 3 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 10 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- ☆14Updated last year
- ☆18Updated last year
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 4 years ago
- This is a project to implment dynamic GI in unity URP☆13Updated 2 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆14Updated last year
- Short Animator.StringToHash implementation☆10Updated 5 years ago
- PivotPainter tools and shaders for unity☆28Updated 2 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 6 years ago