Al-Asl / Fluid-SimulatorLinks
Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.
☆14Updated 2 years ago
Alternatives and similar repositories for Fluid-Simulator
Users that are interested in Fluid-Simulator are comparing it to the libraries listed below
Sorting:
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- ☆20Updated 2 years ago
- ☆15Updated 6 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago
- Unity SDF generator for 2D images☆17Updated 3 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- ☆14Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 10 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 8 months ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Audio visualization in Unity with a procedural scene with Synthwave vibes.☆20Updated 4 years ago
- ☆10Updated 7 years ago
- Object detection and optimized raycast system for Unity3D☆21Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆14Updated last year
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unity Package containing an interactable shader, with a dynamic interactor count☆19Updated last year
- ☆13Updated 5 years ago
- ☆18Updated 11 months ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 9 months ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- PivotPainter tools and shaders for unity☆26Updated 2 years ago