radishface / Rain-ShaderLinks
☆14Updated last year
Alternatives and similar repositories for Rain-Shader
Users that are interested in Rain-Shader are comparing it to the libraries listed below
Sorting:
- ☆15Updated 6 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- ☆27Updated 2 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Unity SDF generator for 2D images☆17Updated 3 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 6 years ago
- Simple tool for Unity to paint vertex colors on meshes☆16Updated 4 years ago
- Short Animator.StringToHash implementation☆10Updated 5 years ago
- ☆13Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- Unity Package containing an interactable shader, with a dynamic interactor count☆19Updated last year
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 4 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- ☆30Updated 2 years ago
- Management of layers for physics collision.☆14Updated 6 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 9 months ago
- Highlight objects in Unity when the mouse overs them in the Hierarchy window☆17Updated 5 years ago
- This package allows for you to have folder-specific asset importers.☆13Updated 3 years ago
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆16Updated 4 months ago
- UnityのTimeline上でのイベント☆15Updated 6 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆20Updated 2 months ago
- A Unity Plugin for synchronising internal assets with external files☆25Updated 2 years ago
- ☆10Updated 7 years ago