frostbone25 / Unity-Baked-VolumetricsLinks
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
☆253Updated 9 months ago
Alternatives and similar repositories for Unity-Baked-Volumetrics
Users that are interested in Unity-Baked-Volumetrics are comparing it to the libraries listed below
Sorting:
- Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free☆260Updated last year
- A Unity built-in shader for a plausible rain-on-glass effect. Has high-end and mobile variants.☆86Updated 3 years ago
- Unity Terrain Shader with Height Blending and more features☆116Updated 4 years ago
- AgX Tonemapping for Unity☆94Updated 2 months ago
- A collection of practical Unity shaders for your next project☆215Updated 2 weeks ago
- Light probes volumes☆140Updated 4 years ago
- Shadertoy to Unity shader converter☆107Updated 8 months ago
- A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering☆103Updated 3 weeks ago
- Feature rich Unity Editor tool to help streamline the process of changing the paths of animations☆157Updated 8 months ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆178Updated 9 months ago
- A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.☆145Updated 2 years ago
- A simple tool for copying and pasting transitions in Animator Editor.☆122Updated 2 years ago
- Automatic Unity Light Probe Generation.☆175Updated 6 years ago
- Planar reflections probe component for Unity☆104Updated 2 years ago
- Drop in replacement for the default Unity event editor drawer that allows listener reordering☆112Updated 3 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆135Updated 2 years ago
- A node shader editor for Toon and PBR shaders☆84Updated this week
- ☆113Updated last year
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆231Updated 5 months ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆169Updated 8 months ago
- A mirror shader that works with VR in URP Unity Latest version (2019.3+), though only with multi-pass☆86Updated 3 years ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆67Updated last year
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆172Updated 2 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆244Updated 3 years ago
- Basic tool to convert Unity fonts to use Multichannel Signed Distance Field fonts☆81Updated 5 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆182Updated 9 months ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆106Updated last month
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆198Updated last year
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆128Updated 3 years ago